The road from concept to successful product is a long and difficult one. This group tries to make that trip a bit easier by bringing together inventors, marketers, and business people to share their knowledge and experience.
Areas of Interest (Robotics, Software Architecture, Green Energy, Web 2.0, etc.):
Robotics, GUI, Inventing
Software Language Proficiencies / Interests:
C, C++, C#
If anyone in here is old enough to remember Interface Age magazine (late 70s) you may recall a monthly column titled "The Inventor's Sketchpad". Well, I wrote that column. I also wrote a book, "The Complete Starship: A Simulation Project" way back then, describing how a simulation could be constructed using personal computers.
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Roger, I just noticed your profile. I had an article published in Interface Age. It was for a game on Altair/Imsai type machines with a video card (Lee Felsenstein's in my case). The game was Snake and you used the front panel switches to direct the snake. They published the hex code for it and I know at least one person entered in all that hex because he wrote a letter pointing out a bug. I knew about the bug but had left it in as a kind of cheat, it let the snake out of one corner. Oh heck, it might even have been Octal they listed. So, yes, I remember Interface age!