to play Mathogen in Flash.
Send me Feedback:
This weekend I successfully ported
from Objective-C for iPhone to Flash for Facebook. Please comment or email me at
if you notice anything wonky about the game. Mathogen is a game designed for kids to help them learn basic math and have fun competing against their friends for worldwide highscores. If you have kids, please ask them to play the game. Do they like it? I'm planning to release this game on Facebook for free as soon as I work out all the bugs. Please send me feedback to make this game better.
I had planned to have Facebook integration ready to show this morning but Facebook's developer page has been buggy all weekend. I plan to submit Mathogen for Facebook approval as soon as I get authorization from Facebook to create a new developer account. I deleted my account a few months ago amid privacy concerns and opened a new account specifically for Mathogen. Unfortunately it has been difficult to contact Facebook to reacquire my original developer account. As soon as I am authenticated, I plan to work on further Facebook integration (stream publishing, inviting friends, and viewing their high score).
Goodbye Flash IDE:
This is the first Flash project that I did not code in the Flash IDE. Flash IDE, we've had some good times. I coded my first flash movie, wrote a few games, and made a few websites with you. However, we've grown apart because you don't offer me any of the developer features I need to manage my code. I've started using Flash Builder 4 and so far I like it. It was fun while it lasted but I'm moving on. Goodbye Flash IDE.
Hello Flash Builder 4:
I used Flash Builder 4 for this project. After reading through all the documentation, watching all videos, I was looking forward to the nice code folding, keyboard shortcuts, and class outline features that were promised. Perhaps I downloaded a bad copy of FD4 or I need to restart my computer.
None of the features that were promised in the documentation work as expected. Perhaps these features only work with full Flex or Actionscript projects -- I was only editing one class file. The code folding showed fold points in-between function definitions, double clicking on a method name in the class outline lead me to random pieces in the code. I'm going to reinstall and give it another shot. The keyboard shortcuts worked great. Despite the many things I found lacking in FB4, I'm going to continue to use it to code AS3.
I had planned to have Mathogen in Flash posted this morning but I ran into a few last minute problems when I uploaded the swf and began testing the game on my remote server. Last minute bug fixes included:
- Local swf ran fine but the copy on the server could not pull high scores data.
- URLRequest was having a fit trying to pull data from a cross domain server.
- simpleXML would not execute without a php.ini file on the server to run code as php5
I've been coding with Flash since version 4. I learned the ins and outs of AS2 and slowly transitioned to AS3 when the new version called for it. I still believe that Flash is the best language for interactivity, portability, and accesibility. Coding this project gave me new insights into physics integration, sound design, and user stats in Flash. Compared to Objective-C, Flash allows me to integrate new features quicker because it is the language I am most familiar with. I wish I could code iPhone games this quickly in Objective-C. Maybe that'll be the next weekend programming challenge. Thanks for reading this post.
Time to take a break from coding and get a coffee. I've been working on this code for nearly 26 hours. Apart from breaks to eat and sleep, I've been programming all weekend. I will continue to update the game until I am confident that all of the bugs have been discovered and fixed. Thanks in advance for play testing my game. Your feedback is crucial. The game soundtrack was composed by the Japanese band, Woolitchipan. You can learn more about them on their myspace page: