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NanoMechs - The New Multiplayer iPhone Game

NanoMechs is a high speed, multiplayer shooter for the iPhone. Awesome real-time multiplayer action over WI-FI, with gorgeous graphics. Gameplay can be compared to popular 1st person shooters, except in 2D!!





You can can watch the video at http://nanomechs.theorian.com or on YouTube at http://www.youtube.com/watch?v=hz2F1f2uAuc

The Synopsis
Welcome to the nanocosm of NanoMechs: The human race had made a difficult decision. In the distant future our children had no other choice; Nearly all natural resources had been depleted. Warping space was theorized impossible, worm holes were dangerous and unpredictable. Nevertheless energy was pure and bountiful.

Left with one planet as their home, they developed a technology to shrink the entire human race. The processing purified them, it left them with the most pristine portion of the their cellular make up; although extremely small. As a result the Earth was able to begin replenishing itself. For safety, they relocated themselves to multiple colony satellites anchored to the earth, this was more than enough “world” to expand the human race to over 100 billion individuals. Some of them even considered this “heaven”.

Then they developed the NanoMechs, bio-mechanical militaristic mobile suits, to protect their nanoscopic world from impending doom.

-Real-Time Multiplayer Wi-Fi Action
-High-Speed game play
-8 people can battle it out in high-speed simultaneously!
-3 BIG Weapons (to blow up your friends)
-Missle Launcher
-Particle Accelerator Cannon
-Big blue Laser
-more to come…
-4 NanoMechs to choose from and more on the way!
-Death Match Game Mode
-Time-Attack Game Mode Against the Artificial Intelligence
-Cool Robotic Sound F/X
-Amazing graphics
-White-Knuckle Shooter Excitement!

★★Get NanoMechs Soon★★
As we add new levels, weapons, and game modes we’ll increase the price. So early adopters will be rewarded with the current low price!

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Comment by Arin Cranley on July 29, 2009 at 2:56am
@Cameron: Thank you! We put a huge amount of thought into usage of the UI. You can actually press anywhere on the screen and this allows you to fire wherever by simply tapping on target or in the direction of your target. Movement is handled by tilting the device.

We did seriously consider using analog D-pads for movement and even a separate one for firing. Ultimately what we've developed made more sense to us given the iPhones/iTouches uniqueness when it comes to it's user input paradigm. Who knows though, we may reconsider it in the future if the demand is there.
Comment by Arin Cranley on July 29, 2009 at 2:46am
@Sherwin Gao: Thank you! We are trying to publicize it well, thank you. If you have a chance, please rate the thread here and the youtube video you can also get more info from the site nanomechs.theorian.com

We did use some open source code and libraries to develop the game. However, no game engine. We were very careful to stay within license params.
Comment by Cameron Souza on July 24, 2009 at 6:10pm
Nice graphics. What gesture do you use to trigger the weapons (i.e. how do you fire?)
Comment by Sherwin Gao on July 24, 2009 at 5:35pm
This looks slick!! Congrats!! Make sure you guys publicize it well :)

Just wondering, was this done all from scratch or did you guys use some external libraries such as an open source game engine?
Comment by Arin Cranley on July 24, 2009 at 1:17pm
THANK YOU! We can't wait until Apple approves it!
Comment by Daniel Leuck on July 24, 2009 at 3:07am
Congrats on the release of NanoMechs. It looks great!

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