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It's been a rough semester (I had to pull 4 all nighters this week), but we have finally finished a prototype of our game for my school's Demo Day presentation!

The game is called Poggle, and it's for the iPhone/iPod Touch. It's a difficult game to describe. In some ways, it's like a real-time "Rock Paper Scissor" game. The best feature (and one of the more complicated) is that it can support up to 4 players at the same time! Check out our video of the game here.

The game is real-time, and involves networking and physics. You can probably imagine the number of difficulties we had to overcome because of that. Hopefully things will get a little slower so I can make another blog post about some of our interesting experiences :)

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Comment by Daniel Leuck on December 26, 2009 at 10:14am
Nice work Sherwin! Hurry up and get that master's degree. We need you back! :-)

We look forward to your next post. I'm especially interested in hearing about the challenges of supporting four player mode.
Comment by Scott Murphy on December 16, 2009 at 1:40pm
It's sumo wrestling on steroids!!! Awesome...looks like a lot of fun!
Comment by Sherwin Gao on December 16, 2009 at 1:31pm
Hey Mika! Sorry about the link, I just fixed it. There's still a lot of features we want to implement before we ship it to the app store :) I'm not sure how long it will take though...
Comment by Mika Leuck on December 16, 2009 at 1:27pm
Hey Sherwin. We are anxious to try it out! The video link above seems to be broken. Will it be in the App Store soon?

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