Hawaiʻi's Technology Community

Event Details

Stage3D and AGAL

Time: May 18, 2013 from 9am to 11am
Location: on-line
Website or Map:
Event Type: conference
Organized By: John Barrett
Latest Activity: May 17, 2013

Export to Outlook or iCal (.ics)

Event Description

This month the Hawaii Flash User Group will feature Daniel Freeman, and Gary Paluk. The meeting will be live on-line through. You can see the event at the flowing URL:


Daniel Freeman's talk:

This presentation is intended to provide a beginners insight to using Stage3D directly, without the use of a 2D or 3D framework. We start by introducing fundamental principles of 3D graphics. 

1. Principles 3D graphics: 
* Vertices, Triangles, Meshes 
* Winding, Backface culling 
* Depth Buffering 
* Transformations 
* Perspective Transforms 

2. Introduction to AGAL 
* GPU Programmable Pipeline 
* Vertex Shaders and Fragment Shaders 
* Interpolation Registers 
* Other AGAL Registers 
* AGAL Instructions 

3. Writing AGAL Shaders 
* Solid Colour Fill 
* Gradient Fill 
* Rotation Transformation 
* Gradient Cube 
* Texture Cube 
* Simple Light Source 
* Phong Shader 

4. Extrude and Lathe 
* Procedurally generated corridors and rooms


Gary Paluk Talk:

"Build your own 3D Engine". It could be broken down into: 

- Vector and matrix primer 
- Tips to learning 3D math 

- Vectors and matrices 
- Vector displacement and space 
- Geometry representation and meta data 
- Programmable vertex and fragment shaders 
- Control systems and modern device interfaces 

- AAA engine features and scalable design 

Comment Wall


RSVP for Stage3D and AGAL to add comments!

Join TechHui

Attending (1)


web design, web development, localization

© 2023   Created by Daniel Leuck.   Powered by

Badges  |  Report an Issue  |  Terms of Service