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Event Details

Stage3D and AGAL

Time: May 18, 2013 from 9am to 11am
Location: on-line
Website or Map: http://hawaiiflash.org
Event Type: conference
Organized By: John Barrett
Latest Activity: May 17, 2013

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Event Description

This month the Hawaii Flash User Group will feature Daniel Freeman, and Gary Paluk. The meeting will be live on-line through. You can see the event at the flowing URL: 
http://experts.adobeconnect.com/hawaiiflash/

 

Daniel Freeman's talk:

This presentation is intended to provide a beginners insight to using Stage3D directly, without the use of a 2D or 3D framework. We start by introducing fundamental principles of 3D graphics. 

1. Principles 3D graphics: 
* Vertices, Triangles, Meshes 
* Winding, Backface culling 
* Depth Buffering 
* Transformations 
* Perspective Transforms 

2. Introduction to AGAL 
* GPU Programmable Pipeline 
* Vertex Shaders and Fragment Shaders 
* Interpolation Registers 
* Other AGAL Registers 
* AGAL Instructions 

3. Writing AGAL Shaders 
* Solid Colour Fill 
* Gradient Fill 
* Rotation Transformation 
* Gradient Cube 
* Texture Cube 
* Simple Light Source 
* Phong Shader 

4. Extrude and Lathe 
* Procedurally generated corridors and rooms

 

Gary Paluk Talk:

"Build your own 3D Engine". It could be broken down into: 

- Vector and matrix primer 
- Tips to learning 3D math 

= BEGIN LIVE CODING = 
- Vectors and matrices 
- Vector displacement and space 
- Geometry representation and meta data 
- Programmable vertex and fragment shaders 
- Control systems and modern device interfaces 
= END LIVE CODING = 

- AAA engine features and scalable design 

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