This class runs from September 6, 2011 to December 16, 2011.An introduction to the many types of computer game programming. This course reviews the programming and theory behind classic games such as Tetris and Space Invaders, genre creators such as SimCity and Civilization, as well as modern techniques behind sophisticated games such as Quake, Grand Theft Auto and Red Dead Redemption. Students get hands-on experience creating 2D games in JavaScript/HTML5 and 3D games in systems such as the…
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