Time: September 6, 2011 at 6pm to September 16, 2011 at 7pm
Location: Online
Event Type: online, class
Organized By: Sam Joseph
Latest Activity: Nov 17, 2011
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This class runs from September 6, 2011 to December 16, 2011.
An introduction to the many types of computer game design. This course reviews the design and theory behind classic games such as Tetris and Space Invaders, genre creators such as SimCity and Civilization, as well as modern techniques behind sophisticated games such as Quake, Grand Theft Auto and Red Dead Redemption. Students get hands-on experience designing 2D games in JavaScript/HTML5 and 3D games in systems such as the Unreal Engine. Course also briefly covers interactive narrative text adventures, mobile games and game Artificial Intelligence.
No programming experience required! This class is running in parallel with a programming focused version for Computer Science majors, and so you will have a chance to collaborate with a programmer for your final project.
You can take this course even if not an HPU student: http://www.hpu.edu/admissions/specialstatus.html Cost as of last semester was $990 plus one off $220 registration fee for non HPU students.
All the course textbooks are available online through the HPU Library service.
There is one required textbook:
Game Design Theory and Practice by Richard Rouse III (2nd Edition). Wordware Publshing. http://www.paranoidproductions.com/gamedesign/
And two optional textbooks:
Scripting Your World: The Official Guide to Second Life Scripting (Paperback) by Dana Moore et al. Sybex. http://syw.fabulo.us/
JavaScript: The Good Parts Unearthing the Excellence in JavaScript, by Douglas Crockford. O'Reilly Media: http://oreilly.com/catalog/9780596517748
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