Time: September 4, 2012 at 6pm to September 28, 2012 at 7pm
Location: Online
Event Type: online, class
Organized By: Sam Joseph
Latest Activity: Sep 4, 2012
Export to Outlook or iCal (.ics)
MySpace Tweet Facebook Facebook
This class runs from September 4, 2012 to December 9, 2012.
An introduction to the many types of computer game design. This course reviews the design and theory behind classic games such as Tetris and Space Invaders, genre creators such as SimCity and Civilization, as well as modern techniques behind sophisticated games such as Skyrim, Grand Theft Auto and Red Dead Redemption. Students get hands-on experience designing 2D games in JavaScript/HTML5 and 3D games in systems such as the Unity3D. Course also briefly covers interactive narrative text adventures, mobile games and game Artificial Intelligence.
No programming experience required! This class is running in parallel with a programming focused version for Computer Science majors, and so you will have a chance to collaborate with a programmer for your final project.
You can take this course even if not an HPU student: http://www.hpu.edu/admissions/specialstatus.html Cost as of last semester was $990 plus one off $220 registration fee for non HPU students.
There is one required textbook:
Game Design Theory and Practice by Richard Rouse III (2nd Edition). Wordware Publshing. http://www.paranoidproductions.com/gamedesign/
available online through the HPU Library service.
Comment
Check out some games made by CSCI and MULT students last year: https://sites.google.com/site/hpustudentprojectshowcase/csci-3651-g...
© 2024 Created by Daniel Leuck. Powered by
RSVP for MULT 3651 Game Design at HPU Fall 2012 to add comments!
Join TechHui