Toru Hisai: Maybe, now golf game is more than 1000 lines because we add some features to the game to make it fun. But very simple minigame (including online syncing, Flash UI, matchmaking, database access) can be less than 1000 lines
I like ActionScript and I have created some Flash-based on-line communication system. But Lua is more simple and flexible because of coroutine and tail call. So I think Lua is more suitable for scripting games and some other interactive contents.Very interesting. Did you ever consider using ActionScript as the default scripting language for the entire game, given the fact you already integrated Flash into Blue Mars and use Flex for your UIs?
Toru Hisai: I like ActionScript and I have created some Flash-based on-line communication system. But Lua is more simple and flexible because of coroutine and tail call. So I think Lua is more suitable for scripting games and some other interactive contents.
Oh, did you attend the Lightweight Language? I have done some demo there with Gauche (Scheme interpreter). But after I moved to Hawaii, I couldn't attend that.
Hi Daniel, Thank you for a comment!
I didn't work on the golf game, but I'm working on the online game framework. The golf game is implemented on the framework.
Maybe, now golf game is more than 1000 lines because we add some features to the game to make it fun. But very simple minigame (including online syncing, Flash UI, matchmaking, database access) can be less than 1000 lines.
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