Digital Artists Discussions - TechHui2024-03-28T11:51:25Zhttp://www.techhui.com/group/digitalartists/forum?feed=yes&xn_auth=noPortfolio sample stillstag:www.techhui.com,2014-02-10:1702911:Topic:1280662014-02-10T19:28:40.399ZKevin Luttrellhttp://www.techhui.com/profile/KevinLuttrell
<p>A few portfolio samples can go a long way. I've added a few shots from recent animation projects I've done.Enjoy. If you like these shots and are looking for someone, my profile has the scoop about me. Keep this group active. Add your images to this thread or start another. It's good to see what people are doing in the world of motion design and VFX in Hawaii!…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/1044608252?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/1044608252?profile=RESIZE_1024x1024" width="750"></img></a></p>
<p>A few portfolio samples can go a long way. I've added a few shots from recent animation projects I've done.Enjoy. If you like these shots and are looking for someone, my profile has the scoop about me. Keep this group active. Add your images to this thread or start another. It's good to see what people are doing in the world of motion design and VFX in Hawaii!</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/1044608252?profile=original" target="_self"><img width="750" src="http://storage.ning.com/topology/rest/1.0/file/get/1044608252?profile=RESIZE_1024x1024" width="750" class="align-center"/></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/1044608356?profile=original" target="_self"><img width="750" src="http://storage.ning.com/topology/rest/1.0/file/get/1044608356?profile=RESIZE_1024x1024" width="750" class="align-center"/></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/1044608313?profile=original" target="_self"><img width="750" src="http://storage.ning.com/topology/rest/1.0/file/get/1044608313?profile=RESIZE_1024x1024" width="750" class="align-center"/></a></p> Are the any render farms in Hawaii?tag:www.techhui.com,2012-05-21:1702911:Topic:1092722012-05-21T22:45:30.969ZKevin Luttrellhttp://www.techhui.com/profile/KevinLuttrell
<p>Anyone who works in CGI is faced with the problem of rendering a project. Animations and dynamic simulations are incredibly fun to set up and look great in the 3D program de jour, but after lighting and texturing, project completion dates bottleneck with insanely long render times. My last project took 4 weeks to render 200 images. The results are photoreal but that's unacceptable and my (not off the shelf) computer almost blew a gasket and is still yelling at me.</p>
<p></p>
<p>I've been…</p>
<p>Anyone who works in CGI is faced with the problem of rendering a project. Animations and dynamic simulations are incredibly fun to set up and look great in the 3D program de jour, but after lighting and texturing, project completion dates bottleneck with insanely long render times. My last project took 4 weeks to render 200 images. The results are photoreal but that's unacceptable and my (not off the shelf) computer almost blew a gasket and is still yelling at me.</p>
<p></p>
<p>I've been looking at render farms for remote rendering, or possibly setting up my own...but both solutions are cost prohibitive for individual freelancers without deep pockets. In the case of professional render farms, they want big ticket jobs from studios and mainland 3D houses and charge big ticket prices</p>
<p></p>
<p>So I wonder if other Hawaii based 3D artists face the same challenge. Are there any render farms in Hawaii mere mortals can access locally?</p> SIGGRAPH 2010 Wrap-Uptag:www.techhui.com,2010-07-31:1702911:Topic:651342010-07-31T09:15:18.057ZFrancis L. Camachohttp://www.techhui.com/profile/FrancisLCamacho
SIGGRAPH 2010<br></br>
The 37th Annual Conference and Exhibition of Computer Graphics and<br />
Interactive Techniques<br></br>
Los Angeles, CA<br></br>
<br></br>
<br></br>
SIGGRAPH 2010 just wrapped up yesterday, Thursday July 29 in Los<br />
Angeles. I attended it on Wednesday and Thursday, taking a VRAY<br />
lighting class and mainly wandering the exhibition floor checking out<br />
the latest from software companies like Autodesk and other major<br />
graphics vendors as well as presentations by Pixar, NVIDIA, and Intel. <br></br>
<br></br>
I…
SIGGRAPH 2010<br/>
The 37th Annual Conference and Exhibition of Computer Graphics and<br />
Interactive Techniques<br/>
Los Angeles, CA<br/>
<br/>
<br/>
SIGGRAPH 2010 just wrapped up yesterday, Thursday July 29 in Los<br />
Angeles. I attended it on Wednesday and Thursday, taking a VRAY<br />
lighting class and mainly wandering the exhibition floor checking out<br />
the latest from software companies like Autodesk and other major<br />
graphics vendors as well as presentations by Pixar, NVIDIA, and Intel. <br/>
<br/>
I also stopped by Honolulu's own PipelineFX's booth and chatted with CEO<br />
Richard Lewis whom as the founder of HONCAD taught my colleagues and I<br />
AutoCAD back in the day when I worked in a Honolulu architecture firm.<br/>
<br/>
Also ran into a number of former visual effects co-workers who had flown<br />
in from different parts of the world such as Taipei, London, and<br />
Australia.<br/>
<br/>
For a very thorough summary of the week's events, go to:<br/>
<a href="http://features.cgsociety.org/siggraph2010/index.php#s5798">http://features.cgsociety.org/siggraph2010/index.php#s5798</a> What color scheme design tools do you use?tag:www.techhui.com,2010-03-22:1702911:Topic:584042010-03-22T01:22:53.563ZDaniel Leuckhttp://www.techhui.com/profile/dleuck
I can't find a color scheme designer that works the way I think it should. I want to specify the color space, indicate a type of scheme (complementary, analogic, etc.), specify the base color, number of colors with the degrees of spread and have the tool kick out the basic scheme and HSB variant axes. Finally I want to export the scheme with simple <span style="font-style: italic;">decimal</span> descriptions (why do people continue to use hex? Is this 1995?) of the components or in a palette…
I can't find a color scheme designer that works the way I think it should. I want to specify the color space, indicate a type of scheme (complementary, analogic, etc.), specify the base color, number of colors with the degrees of spread and have the tool kick out the basic scheme and HSB variant axes. Finally I want to export the scheme with simple <span style="font-style: italic;">decimal</span> descriptions (why do people continue to use hex? Is this 1995?) of the components or in a palette format such as ACO. The site linked to below is the best designer I've found, but its not quite there. I'm trying to talk myself out of writing a tool. If any of you know of better tools, please let me know.<br/><br/><a href="http://colorschemedesigner.com/">Color Scheme Designer</a><br/> Bug in Photoshop Photo Scaling Affects Image Qualitytag:www.techhui.com,2010-02-24:1702911:Topic:571902010-02-24T04:41:44.314ZDaniel Leuckhttp://www.techhui.com/profile/dleuck
<a href="http://www.techhui.com/profile/PatNiemeyer">Pat Niemeyer</a> just sent me <a href="http://www.4p8.com/eric.brasseur/gamma.html">a link to an article by Eric Brasseur</a> describing something I've suspected for a long time: Even when using bicubic interpolation with sharpening (the best algorithm available for photo reduction) in Photoshop, images degrade subtly in a manner inconsistent with simple scaling artifacts.<br></br>
<br></br>
<blockquote>There is an important error in most photography…</blockquote>
<a href="http://www.techhui.com/profile/PatNiemeyer">Pat Niemeyer</a> just sent me <a href="http://www.4p8.com/eric.brasseur/gamma.html">a link to an article by Eric Brasseur</a> describing something I've suspected for a long time: Even when using bicubic interpolation with sharpening (the best algorithm available for photo reduction) in Photoshop, images degrade subtly in a manner inconsistent with simple scaling artifacts.<br/>
<br/>
<blockquote>There is an important error in most photography scaling algorithms. All software tested have the problem: The Gimp, Adobe Photoshop, CinePaint, Nip2, ImageMagick, GQview, Eye of Gnome, Paint and Krita...Photographs that have been scaled with these software have been degradated. The degradation is often faint but probably most pictures contain at least an array where the degradation is clearly visible. I suppose this happens since the first versions of these software, maybe 20 years ago...A photograph of His Holiness the Dalai Lama was tuned to exploit the problem. If you want to give it a try then scale it down 50% using your best software. (If you cannot download the image to your computer by right-clicking on it then either make a snapshot of the screen or download the image in this zipped file.) <a href="http://www.4p8.com/eric.brasseur/gamma.html"><b>Read More</b></a></blockquote>
<br/>
Adobe - Hop to it! We want better photo scaling! Blendertag:www.techhui.com,2009-06-12:1702911:Topic:443252009-06-12T21:28:58.448ZJimen Chinghttp://www.techhui.com/profile/JimenChing
Hi all,<br />
<br />
I've just started learning to use Blender after taking a semester of 3D scene design at UH. We used Maya for the course, since that's what is used in the industry. But I found Blender to be more powerful and have better work flow than Maya. I was wondering if anyone knows whether there's a Blender users group in Honolulu. Or anything related to Blender in Honolulu.<br />
<br />
Any pointers are greatly appreciated.<br />
<br />
--jc
Hi all,<br />
<br />
I've just started learning to use Blender after taking a semester of 3D scene design at UH. We used Maya for the course, since that's what is used in the industry. But I found Blender to be more powerful and have better work flow than Maya. I was wondering if anyone knows whether there's a Blender users group in Honolulu. Or anything related to Blender in Honolulu.<br />
<br />
Any pointers are greatly appreciated.<br />
<br />
--jc Greetingstag:www.techhui.com,2009-03-16:1702911:Topic:352772009-03-16T06:28:37.116ZJohn Barretthttp://www.techhui.com/profile/JohnBarrett
Hi, I am Johnny and I just joined this group so just saying hi`-`<br />
I am learning illustrator and photoshop. I am having lots of fun with it`-`<br />
<br />
I come from a programming background so it is a little different for me, but it is so cool I love it.<br />
I am studying at KCC now, currently taking drawing.<br />
<br />
Well that isi all for now.<br />
Johnny
Hi, I am Johnny and I just joined this group so just saying hi`-`<br />
I am learning illustrator and photoshop. I am having lots of fun with it`-`<br />
<br />
I come from a programming background so it is a little different for me, but it is so cool I love it.<br />
I am studying at KCC now, currently taking drawing.<br />
<br />
Well that isi all for now.<br />
Johnny Featured Artist: GB Hajimtag:www.techhui.com,2008-05-08:1702911:Topic:134822008-05-08T21:51:56.840ZDaniel Leuckhttp://www.techhui.com/profile/dleuck
<p style="text-align:left"><img height="183" src="http://storage.ning.com/topology/rest/1.0/file/get/353340530?profile=RESIZE_320x320" width="183"></img></p>
<br />
The front page of TechHui has featured the work of Big Island CG wizard <a href="http://www.techhui.com/profile/GBHajim">GB Hajim</a> since its inception last year. In addition to his work on the 29th century feature film <a href="http://www.strangeframe.com/">Strange Frame</a>, GB created the beautiful renderings of <a href="http://www.techhui.com/profile/BillSpencer">Bill Spencer</a>'s…
<p style="text-align:left"><img width="183" height="183" src="http://storage.ning.com/topology/rest/1.0/file/get/353340530?profile=RESIZE_320x320"/></p>
<br />
The front page of TechHui has featured the work of Big Island CG wizard <a href="http://www.techhui.com/profile/GBHajim">GB Hajim</a> since its inception last year. In addition to his work on the 29th century feature film <a href="http://www.strangeframe.com/">Strange Frame</a>, GB created the beautiful renderings of <a href="http://www.techhui.com/profile/BillSpencer">Bill Spencer</a>'s <a href="http://www.techhui.com/photo/photo/show?id=1702911:Photo:12951">HOT Open Ocean Ahi Farm</a> featured on our front page slideshow. His influences include science fiction writer John Varley and genre mashing anime master Shinichiro Watanabe.<br />
<br />
<p style="text-align: left;"><img src="http://storage.ning.com/topology/rest/1.0/file/get/396580369?profile=original" alt="" width="710" height="399"/></p>
<br />
GB passed along this article about his Strange Frame project and "Keeping it Local":<br />
<br />
<b>KEEPING IT LOCAL</b><br />
In 2002, MTV Networks began to make an offer to acquire GB Hajim’s project strange frame. They made it clear from the beginning that they would own everything outright and produce the project themself. GB turned down their offer, committed to growing the production community here on the Big Island. As the years passed, GB was offered to farm parts of this animated feature film overseas in exchange for further funding, he turned down those offers as well. “We all know what outsourcing does to a community”, he said at a recent seminar, “most of us were around when the sugar industry outsourced production overseas.”<br />
<br />
<b>TAGLINE</b><br />
Reaching for the stars keeps you alive. Getting there can kill you.<br />
<br />
<b>SYNOPSIS</b><br />
It’s the 29th century. We’re on Ganymede, one of Jupiter’s moons. The human race has long since left Earth. To survive the harsh climates of other planets and moons, mankind has been genetically modified making skin color and sexual organs a common matter of choice.<br />
<br />
Two beautiful musicians, Parker, a soulful saxophonist, and Naia, an impish guitarist, play center stage. They move almost as one, a seamless harmony developed over the years from the bonding and sharing they have done as they struggled to get just this far in their careers. Unfortunately, fame is about to tear them apart. This is the last gig they will ever play together. Naia is about to be discovered by Mig, an unscrupulous entertainment agent, who sees her as the perfect exploitable combination of talent and naivete. His brand of stardom leaves little space outside of the oiling of the wheels of the corporate machine. Parker is drugged and thrown into the streets. The rest of the band is cast aside. Naia is propelled into an overnight sensation. What seems like every performer’s dream, soon turns into living hell.<br />
<br />
In the past, their music created hope and joy. Now, it brings sadness and despair. Parker struggles to find Naia and with the help of a space trucker named Grenman, she may just be able to scrape together enough passion and resources to save her friend from the fate of which they always dreamed. A high-speed escape in The Lone Mango, a pieced together bucket of high tech bolts, leaves us believing Naia has been rescued. Only a few moments later, we and Parker discover the agent has replaced Naia with the bio-mechanical android she has just risked her life saving. Naia has been drugged into a coma and lies connected to machines locked away in the agent’s high security corporate tower. Now, Parker and her new friends are on the run for their lives. But it’s not long before Parker throws caution to the cosmic wind, and decides her love for Naia and the life they once had is worth paying any price.<br />
<br />
<p style="text-align: left;"><img src="http://storage.ning.com/topology/rest/1.0/file/get/396581091?profile=original" alt="" width="710" height="473"/></p>